Chun Li Street Fighter Bedding Sets
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The Evolution Championship Series (EVO) has announced that a playable demo of Street Fighter 6 will feature at this year’s event in August.
Capcom’s latest entry in its venerable fighting game franchise will be fully playable at the Mandalay Bay Resort & Casino in Las Vegas on August 5-7.
Capcom’s next evolution of the Street Fighter franchise – Street Fighter 6 – will join Evo’s event on August 5-7 in Las Vegas at the Mandalay Bay Resort & Casino. Fans will have an amazing opportunity to experience a playable version in both the Capcom and Sony booths featuring Ryu, Chun-Li, Luke, and series newcomer Jamie. Capcom will also be sharing Street Fighter 6 announcements during Evo.
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Street Fighter 6 is currently in development for PS5, PS4, PC, Xbox Series X/S, and Xbox One, with a release date set for 2023. Capcom has revealed it will feature a World Tour mode that allows players to explore fully open areas including Metro City.
Rainbow Edition came out, the Taiwanese ROM upgrade with all the crazy fireballs in the air and the helicopter kicks working in the air — just everything broken. Super fast, super broken. We start hearing how these things are getting installed and operators are earning money off of them, but we’re not getting any of the action. So I go down to — I don’t know, Galaxy Arcade? I think it was in San Jose. I go and I take a look at this Rainbow Edition and I spend a good four hours playing it, looking at it and going, “Man, this is just garbage.” On one hand, it’s kind of like, “Woo — look at these crazy-ass fireballs in the air.” And on the other hand, it’s just like, “But it’s so unbalanced.” …
I come back, and I spend the next few hours writing [a letter] to Japan saying Rainbow Edition is utter shit, utter garbage, there is no threat here, it is completely unbalanced and it’s a fad. Because as a player, emotionally, that’s how I felt. However, before I sent that fax off, I went into the cafeteria to play Champ Edition …
I sit down to play [against my coworker Joel Pambid], and the weirdest thing happens. He picks Guile; I pick Zangief. I go to play, and oh my God, the game felt like it was underwater. … I had just spent the last four to six hours playing Rainbow Edition at 25 percent speed increase, so Champ Edition felt like shit. It was so slow. For the next two hours, I could not shake that. And it threw my timing off. … It was just kind of this oh my God moment where I went, “The real threat of Rainbow Edition is not all the fireballs in the air and the craziness. The threat is the speed is addicting, and it changes everything.”
So I scrapped my report. I was there until three in the morning writing what my initial takeaway was, and then how much my motor skills were affected in just four to six hours of playing. … I got the fax out saying, “Look, we need to do our own ROM upgrade to compete against these guys. We can kill them if it’s balanced — it’s spectacular but it’s balanced. We can absolutely kill these illegals, but it has to be competitively priced, and it has to be just balanced to the next level. We have tons of feedback of what’s wrong with Champ Edition on a tournament level. We could put in a bunch of stuff. It’d be awesome.”
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Thank you, Street Fighter 6. For the first time in my life, I wasn’t embarrassed to play a fighting game in front of strangers on the show floor of a video game convention, and it was all because of the updated control scheme in Street Fighter 6. The modern control type adds simplified inputs to Capcom’s storied fighting game franchise, turning button mashing into an effective art. I’ve never felt so capable playing Street Fighter, at home or on a large screen in front of a bunch of gaming nerds.
The modern control type unleashes special moves by pressing a direction and a face button, and simplifies behaviors like throws and the game’s new Drive moves (more on that in a moment), activating them with a single button press. When playing Ryu, it’s possible to Hadoken with just one button. This is the Smash Bros.-style gameplay I’ve personally been trying to shoehorn into Street Fighter titles for years, and man, it feels good.
I tried out Chun-Li, Jamie, Luke and Ryu with the modern control scheme, and threw out special moves and parried attacks so smoothly that at one point, I actually turned up the difficulty settings for my PC counterpart (impressed gasp). I was promptly beaten, but it took three rounds and I put up an actual fight.
Chun-Li is my favorite Street Fighter character – which usually doesn’t end well for her – and in 6 with the modern control type, she feels faster and more powerful than ever. I ended up using her Tensho Kicks move often, charging toward my opponents and pressing triangle to lift them up with a series of spinning feet to the face, but all of her specials came easily and hit hard.
The Drive Gauge is new to Street Fighter 6 and it’s responsible for all of the graffiti-style visuals you see in trailers. In action, Drive abilities feel just as explosive as they look, and the bursts of color they add to fights are eye-catching without being distracting. The Drive Gauge steadily charges while fighting and players can use it to parry, counter, rush into and absorb attacks, and add extra spice to their special moves. That last ability is called Overdrive Art and is a direct replacement for the EX Special Moves from previous Street Fighter games.
Story continues
Street Fighter 6
Not that I could tell you how to access EX Special Moves in previous Street Fighter games off the top of my head – but playing Street Fighter 6 made me feel like, maybe, I’d be able to figure all of it out. The modern control layout is a fantastic entry point for newcomers to the franchise and folks like me, who have historically relied mainly on button mashing and luck. The modern controls helped me slow down and appreciate each move, and made it easier to connect my inputs with the actions on-screen. I feel like I understand Street Fighter a little better now. I might even try out the classic control type when I pick up Street Fighter 6 – in my living room, not a show floor.
Street Fighter 6 is due to come out in 2023 for PlayStation 4, PS5, Xbox Series consoles and PC via Steam.
Street Fighter 6
Story continues
Street Fighter 6
Not that I could tell you how to access EX Special Moves in previous Street Fighter games off the top of my head – but playing Street Fighter 6 made me feel like, maybe, I’d be able to figure all of it out. The modern control layout is a fantastic entry point for newcomers to the franchise and folks like me, who have historically relied mainly on button mashing and luck. The modern controls helped me slow down and appreciate each move, and made it easier to connect my inputs with the actions on-screen. I feel like I understand Street Fighter a little better now. I might even try out the classic control type when I pick up Street Fighter 6 – in my living room, not a show floor.
Street Fighter 6 is due to come out in 2023 for PlayStation 4, PS5, Xbox Series consoles and PC via Steam.
Street Fighter 6